Class | Description |
---|---|
Blend |
An effect that blends the two inputs together using one of the
pre-defined
BlendMode s. |
Bloom |
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
|
BoxBlur |
A blur effect using a simple box filter kernel, with separately
configurable sizes in both dimensions, and an iteration parameter
that controls the quality of the resulting blur.
|
ColorAdjust |
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
ColorInput |
An effect that renders a rectangular region that is filled ("flooded")
with the given
Paint . |
DisplacementMap |
An effect that shifts each pixel by a distance specified by
the first two bands of of the specified
FloatMap . |
DropShadow |
A high-level effect that renders a shadow of the given content behind
the content with the specified color, radius, and offset.
|
Effect |
The abstract base class for all effect implementations.
|
EffectChangeListener | |
FloatMap |
A buffer that contains floating point data, intended for use as a parameter
to effects such as
DisplacementMap . |
GaussianBlur |
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
Glow |
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
|
ImageInput |
A type of source effect that simply passes the given
Image
through, unmodified, as an input to another Effect . |
InnerShadow |
A high-level effect that renders a shadow inside the edges of the
given content with the specified color, radius, and offset.
|
Light |
The abstract base class for all light implementations.
|
Light.Distant |
Represents a distant light source.
|
Light.Point |
Represents a light source at a given position in 3D space.
|
Light.Spot |
Represents a spot light source at a given position in 3D space, with
configurable direction and focus.
|
Lighting |
An effect that simulates a light source shining on the given content,
which can be used to give flat objects a more realistic, three-dimensional
appearance.
|
MotionBlur |
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
PerspectiveTransform |
An effect that provides non-affine transformation of the input content.
|
Reflection |
An effect that renders a reflected version of the input below the
actual input content.
|
SepiaTone |
A filter that produces a sepia tone effect, similar to antique photographs.
|
Shadow |
An effect which creates a monochrome duplicate of an input with
blurry edges.
|
Enum | Description |
---|---|
BlendMode |
A blending mode defines the manner in which the inputs of a Blend
effect are composited together or how a Node is blended into the
background of a scene.
|
BlurType |
Represents the type of blur algorithm that is used to soften
a
Shadow effect. |